Last weekend my regular gaming buddy, Steffen, and I got together for a full days gaming. Originally we were going to introduce a third friend to Chain of Command, but unfortunately he was unable to attend. The plan was to do a Big Chain of Command with 3 American platoons vs. 2 German. Now Steffen and I do enjoy big games so we decided to just play the game anyway just the two of us.
The Americans had an armoured rifle platoon, a D-Day parachute platoon and an armoured platoon with various AFVs. The Germans had a panzer grenadier platoon and an armoured platoon with various AFVs. All the platoons were made from army lists in the rulebook.
We decided to play scenario 6 from the rulebook, as we believed that felt appropriate for the selected forces and the table we had made. The terrain were from both our collections and we were very happy with the table.
The main objective would be the village and the Americans started in opposite end. The patrol phase ended with Germans deploying jump-off points rather far up their left flank, and conversely the Americans also got far up their own left flank.
The 3 German jump-off points. Not the best deployment but I'm still struggling with doing the patrol phase well. |
The Germans fortunately also had a jump-off point in the village as this was the main objective. |
The Americans had 2 jump-off points far up their left flank. These 2 belonged to the parachute platoon. |
The Germans started deploying an infantry squad and a Pz IVH in the village to prepare their defenses. In response the Americans lined the hedgeline with 2 infantry squads, a MMG squad and a mortar squad. A 57mm AT gun and a sniper was placed further forward.
This was a shooting fight, that the German squad was losing quickly. The Germans decided to put more armour on the field to even the odds. Even so the German squad quickly started to take casualties and became pinned.
The American infantry forces were unable to deal effectively with the German tanks, but wanted to clear the minefield before they deployed their AFVs. Unfortunately the engineers were struggling with their task, so eventually the Americans started with deploying some M8 scout cars.
The Americans tried to to push the attack on the village and deployed some paras far forward. The German infantry squad was unable to extract themselves from their position and eventually broke. The Germans responded with more tanks to halt the Americans. Even though one of the M8s managed to destroy the main gun on the Pz IVH, they couldn't stop the German armour.
As the American left flank was halted by the German armour, they tried to advance on the right flank instead. An armoured rifle platoon was sent over the hill, but was eventually decimated as the Germans deployed an infantry platoon in the woods, out of sight from the rest of the American forces.
Then the Germans really went all in and deployed their last tank. The Americans looked on in horror as a Tiger II rolled into the village. As soon as it could the paras in the field outside of the village, it started shelling the poor troopers.
At the minefield the engineers still struggled to clear it. One of the M8s was destroyed by a Tiger I and the Americans were struggling to get anywhere.
The Germans had destroyed the 57mm AT gun so the German tanks fired away on the poor paras in the field.
If the Americans were going to have chance of victory in this game, they had to deploy the rest of their armoured assets, despite the minefield still wasn't cleared. 2 M10 tank destroyers and Sherman platoon leader rolled onto the field.
The hero of the battle was in fact the Pz IVH, which had taken a lot of fire from the Americans. It had lost its main gun from a shot from one of the M8s, but survived shots from both the 57mm gun and a bazooka team. It then drove straight into one of the para squads, killing 3 men. It was ready to drive into the next squad when a shot from one the M10 immobilised it. But it was still alive.
The final shot of the battle came from an infantry gun which deployed in the woods and managed to kill a bazooka team and wound a senior leader. The Americans then finally gave up and retreated.
While this was a great looking game, it has to be said, that the result never seemed in doubt. The Germans still hadn't deployed an infantry squad, 2 bazooka teams and their infantry senior leader when the game ended. However, if the American AT shooting had been a bit more effective, perhaps it would have been more close.
Part of the fault lays with me and my rather evil choice of tanks. I simply could not resist the temptation of using some of my heavy tanks. While Steffen had picked a more realistic and appropriate force, I certainly did not.
Nevertheless it was still a beautiful game, and we were both very happy to see our fully painted armies in action on a nice looking table. We actually played another game after this with an infantry platoon and a AFV platoon each. However, I didn't take pictures of that game, so Steffen can claim that he won that one.
We are talking about doing another Big Chain of Command game in the future as we both really liked this version of the rules. Some times big really is better.