Last Sunday I played a game of Sword & Spear against Torben with our 6mm ancients armies.
I fielded a Pontic once again, and almost exactly the same as last time we played.
Pontic army:
1 General and 2 Captains - 105 pts.
2 Phalanx, heavy foot(L) - 84 pts.
2 Thureophoroi, medium foot - 36 pts.
1 Slingers, light foot - 9 pts.
2 Javelinmen, light foot - 18 pts.
1 Javelinmen, medium foot - 15 pts.
4 Imitation Legionaries, heavy foot(D5) - 72 pts.
2 Archers, medium foot - 24 pts.
2 Heavy Cavalry, armoured - 64 pts.
1 Light Cavalry - 15 pts.
1 Scythian Horse Archers - 18 pts.
1 Sarmatian Cavalry - 40 pts.
1 Camp - 0 pts.
I alt 500 pts., 68 army value (23/34)
Torben's army had the following in his army. I can't remember his breaking points but they were smaller than mine:
1 General and 1 Captain
4 Legionaries
2 Veteran Legionaries
2 Auxiliary infantry
2 light Archers
1 Slingers
2 Heavy Cavalry
2 Bolt shooters
1 Camp - 0 pts.
The Pontic army started the battle with a cavalry advance on their left flank, as this seemed like the weakest point in the Roman line.
On the Pontic right flank the medium foot archers and javelinmen took positions in the woods in case the Romans decided to advance here. The Roman cavalry on this flank began to make a move around the woods to hit the Pontic army in the rear.
Combat erupted on Pontic left flank as their Sarmatian cavalry charged into some legionaries and 2 heavy cavalry units faced off as well. While the Romans began to shift their central legionaries towards this flank, the Pontic light skirmishers moved in to harass their advance.
The Pontic cavalry was locked in combat with the Roman infantry, and then the Sarmatian cavalry was hit in the flank. The Pontic phalanxes move up to support, but the heavy foot is too slow to rescue the cataphracts. They do, however, catch one of the legionary units in the flank.
On the Pontic left flank the Roman cavalry is continuing its advance around the woods. The Pontic archers move to shoot at the cavalry but unable to stop them.
The fight on the flank has created a nice line. Despite some heavy losses in some of their units, the Romans are beginning to get the tactical advantage. Then disaster happens as the Roman general tries to rally the heavy cavalry but ends up getting killed in stead. Suddenly the battle turns in favour of the Pontics instead.
Since the Pontic units in the center remain still, partly due to not wanting to advance in front of the bolt shooters, more Roman legionaries are sent to help on the flank.
The Roman cavalry that tried to advance behind the Pontic lines are caught by archers and killed.
The Romans manage to form a new line on their right flank, but it is too late, as the Pontic Thureophoroi infantry loots the Roman camp, which finally breaks the Roman army and they retreat.
A very interesting and fun battle that shifted back and forwards. The key moment, however, was when the Roman general was killed. This meant that the majority of the Romans on that flank was out of command and thus harder to activate and maneuver.
I really do love the command & control and activation aspects of this ruleset. It does stand above everything else. The rules would be even better if they were more tightly written and edited, but of course it doesn't help that we only play a couple of times a year, so often forget things in between.
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